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dev serv
Live players
7-day peak
246
All-time peak
322
Last seen
Oct 19, 2026, 09:50 PM
Votes
0
Rating
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We count the players on this server every five minutes and keep the history.
Przygotuj się na nową definicje RolePlay is busy for most of the day rather than one evening: it stays above its 75-player daily average for 11 straight hours, 14:00–01:00 UTC, averaging 132 across that stretch and peaking at 19:00 UTC with 187. Outside it the city empties: across 01:00–14:00 UTC it averages just 27 players, bottoming out at 05:00 UTC on 4, so an off-peak login means an all-but-empty server.
Capacity is a real constraint here: against 300 slots its peak this week hit 246 — 82% of the server — and when anyone is on it, it averages 82 players, which is 27% full. Day to day it barely moves: across those 7 days its daily averages stay within 346% of each other, so this is a settled population rather than a spike.
That peak of 246 makes Przygotuj się na nową definicje RolePlay the 401st busiest of the 42,434 FiveM servers ViceHub tracked consistently this week — and the 3rd busiest of the 254 established servers that set no country locale we track.
Under the hood Przygotuj się na nową definicje RolePlay runs QBCore with 244 resources loaded — a substantial build, using pma-voice for voice and qb-inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Sun 18 Oct | 151 | 23 |
| Sat 17 Oct | 222 | 102 |
| Fri 16 Oct | 246 | 94 |
| Thu 15 Oct | 235 | 82 |
| Wed 14 Oct | 213 | 83 |
| Tue 13 Oct | 227 | 81 |
| Mon 12 Oct | 244 | 81 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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