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Serious Roleplay Developed by Rich
Live players
7-day peak
15
All-time peak
32
Last seen
Oct 19, 2026, 08:05 PM
Votes
0
Rating
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Please join https://discord.gg/am8bYdwpYu and request to be whitelisted.
We count the players on this server every five minutes and keep the history.
The window to join DOWNTOWN QC is 11:00–18:00 UTC, when it averages 6 concurrent players — well clear of its 3-player round-the-clock average. It bites hardest at 15:00 UTC, averaging 8. Outside it the city empties: across 18:00–11:00 UTC it averages just 1 player, bottoming out at 22:00 UTC on 0, so an off-peak login means an all-but-empty server.
Its 64 slots are far more than it uses: when anyone is on it, it averages 3 players, and the busiest single moment of the week reached only 15 — 23% of capacity. It is also filling up: it averaged 4 players across 16 Oct–18 Oct, up 61% on the 2 it averaged across 12 Oct–14 Oct.
That puts DOWNTOWN QC ahead of 91% of the 42,527 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Under the hood DOWNTOWN QC runs ESX with 114 resources loaded — a moderate build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Sun 18 Oct | 15 | 4 |
| Sat 17 Oct | 14 | 4 |
| Fri 16 Oct | 10 | 3 |
| Thu 15 Oct | 8 | 1 |
| Wed 14 Oct | 8 | 2 |
| Tue 13 Oct | 10 | 3 |
| Mon 12 Oct | 11 | 3 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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