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GCSRP
Live players
7-day peak
20
All-time peak
27
Last seen
Jul 22, 2026, 01:55 AM
Votes
0
Rating
—
We count the players on this server every five minutes and keep the history.
The window to join Grand Canyon State Roleplay V2.1 is 00:00–07:00 UTC, when it averages 5 concurrent players — well clear of its 2-player round-the-clock average. It bites hardest at 02:00 UTC, averaging 8. Outside it the city empties: across 07:00–00:00 UTC it averages just 0 players, so an off-peak login means an all-but-empty server.
You can walk straight in: when anyone is on it, it averages 2 players against 64 slots (3% full), and even its busiest moment of the week, 20 players, left 69% of the server free. Day to day it barely moves: across those 7 days its daily averages stay within 448% of each other, so this is a settled population rather than a spike.
That puts Grand Canyon State Roleplay V2.1 ahead of 92% of the 42,220 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Grand Canyon State Roleplay V2.1 loads 317 resources (a substantial build), and none of the usual framework cores — ESX, QBCore, Qbox, vRP — are among them, so it is running standalone or on a custom base, with pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Mon 20 Jul | 20 | 3 |
| Sun 19 Jul | 5 | 1 |
| Sat 18 Jul | 18 | 4 |
| Fri 17 Jul | 7 | 1 |
| Thu 16 Jul | 12 | 1 |
| Wed 15 Jul | 17 | 2 |
| Tue 14 Jul | 4 | 1 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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