Navigate
Recipe for the base resources required to run a minimal FiveM server.
Live players
7-day peak
44
All-time peak
44
Last seen
Jul 21, 2026, 08:40 PM
Votes
0
Rating
—
We count the players on this server every five minutes and keep the history.
The window to join FPV Simulator is 08:00–14:00 UTC, when it averages 13 concurrent players — well clear of its 11-player round-the-clock average. It bites hardest at 11:00 UTC, averaging 16. Its longest quiet stretch is 21:00–08:00 UTC, averaging 10 players — thin by its own standards, but still a running city rather than an empty one.
Capacity is a real constraint here: against 48 slots its peak this week hit 44 — 92% of the server — and when anyone is on it, it averages 11 players, which is 22% full. It is thinning, though: it averaged 8 players across 18 Jul–20 Jul, down 34% on the 12 it averaged across 14 Jul–16 Jul.
That puts FPV Simulator ahead of 96% of the 42,501 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
FPV Simulator loads 22 resources (a lean build), and none of the usual framework cores — ESX, QBCore, Qbox, vRP — are among them, so it is running standalone or on a custom base.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Mon 20 Jul | 12 | 8 |
| Sun 19 Jul | 13 | 10 |
| Sat 18 Jul | 17 | 7 |
| Fri 17 Jul | 42 | 13 |
| Thu 16 Jul | 44 | 29 |
| Wed 15 Jul | 8 | 3 |
| Tue 14 Jul | 25 | 5 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
No reviews yet
Be the first to tell other players what it's really like.