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Recipe for the base resources required to run a minimal FiveM server.
Live players
7-day peak
6
All-time peak
44
Last seen
Oct 19, 2026, 08:05 PM
Votes
0
Rating
—
We count the players on this server every five minutes and keep the history.
FPV Simulator does not really have a rush hour — it has a pulse. It sits near 3 players whatever the clock says, and even its busiest hour (10:00 UTC) only lifts it to about 4. There is no window you need to hit, but there is no full city waiting in one either.
Its 48 slots are far more than it uses: when anyone is on it, it averages 3 players, and the busiest single moment of the week reached only 6 — 13% of capacity. It is also filling up: it averaged 5 players across 16 Oct–18 Oct, up 276% on the 1 it averaged across 12 Oct–14 Oct.
That puts FPV Simulator ahead of 84% of the 42,527 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
FPV Simulator loads 21 resources (a lean build), and none of the usual framework cores — ESX, QBCore, Qbox, vRP — are among them, so it is running standalone or on a custom base.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Sun 18 Oct | 5 | 4 |
| Sat 17 Oct | 5 | 5 |
| Fri 16 Oct | 6 | 5 |
| Thu 15 Oct | 5 | 3 |
| Wed 14 Oct | 3 | 2 |
| Tue 13 Oct | 3 | 2 |
| Mon 12 Oct | 0 | 0 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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