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discord.gg/streetstory
Live players
7-day peak
73
All-time peak
76
Last seen
Sep 30, 2026, 07:20 AM
Votes
0
Rating
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We count the players on this server every five minutes and keep the history.
The window to join STREET STORY & COMMUNITY is 12:00–17:00 UTC, when it averages 22 concurrent players — well clear of its 7-player round-the-clock average. It bites hardest at 13:00 UTC, averaging 30. Outside it the city empties: across 17:00–09:00 UTC it averages just 3 players, bottoming out at 00:00 UTC on 0, so an off-peak login means an all-but-empty server.
Its 500 slots are far more than it uses: when anyone is on it, it averages 7 players, and the busiest single moment of the week reached only 73 — 15% of capacity. It is thinning, though: it averaged 6 players across 27 Sept–29 Sept, down 30% on the 8 it averaged across 23 Sept–25 Sept.
That puts STREET STORY & COMMUNITY ahead of 97% of the 42,843 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Under the hood STREET STORY & COMMUNITY runs ESX with 134 resources loaded — a moderate build, using pma-voice for voice.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Tue 29 Sept | 33 | 5 |
| Mon 28 Sept | 28 | 6 |
| Sun 27 Sept | 32 | 7 |
| Sat 26 Sept | 35 | 7 |
| Fri 25 Sept | 23 | 5 |
| Thu 24 Sept | 51 | 13 |
| Wed 23 Sept | 73 | 7 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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