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Live players
7-day peak
6
All-time peak
67
Last seen
Sep 5, 2026, 01:25 AM
Votes
0
Rating
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We count the players on this server every five minutes and keep the history.
Juice Roleplay S2 | .gg/juiceroleplay is busy for most of the day rather than one evening: it stays above its 1-player daily average for 11 straight hours, 13:00–00:00 UTC, averaging 1 across that stretch and peaking at 20:00 UTC with 2. Outside it the city empties: across 00:00–13:00 UTC it averages just 0 players, so an off-peak login means an all-but-empty server.
Its 350 slots are far more than it uses: when anyone is on it, it averages 0 players, and the busiest single moment of the week reached only 6 — 2% of capacity. Day to day it barely moves: across those 7 days its daily averages stay within 975% of each other, so this is a settled population rather than a spike.
That puts Juice Roleplay S2 | .gg/juiceroleplay ahead of 84% of the 44,086 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Under the hood Juice Roleplay S2 | .gg/juiceroleplay runs Qbox with 340 resources loaded — a substantial build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Fri 4 Sept | 6 | 1 |
| Thu 3 Sept | 3 | 0 |
| Wed 2 Sept | 2 | 0 |
| Tue 1 Sept | 2 | 0 |
| Mon 31 Aug | 4 | 1 |
| Sun 30 Aug | 6 | 0 |
| Sat 29 Aug | 4 | 1 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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