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Live players
7-day peak
136
All-time peak
183
Last seen
Jul 22, 2026, 03:00 AM
Votes
0
Rating
—
Vui lòng tham gia http://discord.gg/havencity và yêu cầu được đưa vào TP.
We count the players on this server every five minutes and keep the history.
The window to join HAVEN ROLEPLAY is 13:00–19:00 UTC, when it averages 103 concurrent players — well clear of its 67-player round-the-clock average. It bites hardest at 15:00 UTC, averaging 120. Its longest quiet stretch is 20:00–05:00 UTC, averaging 36 players — thin by its own standards, but still a running city rather than an empty one.
Capacity is a real constraint here: against 186 slots its peak this week hit 145 — 78% of the server — and when anyone is on it, it averages 67 players, which is 36% full. Day to day it barely moves: across those 7 days its daily averages stay within 20% of each other, so this is a settled population rather than a spike.
That puts HAVEN ROLEPLAY ahead of 98% of the 42,173 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Under the hood HAVEN ROLEPLAY runs Qbox with 197 resources loaded — a substantial build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Mon 20 Jul | 136 | 69 |
| Sun 19 Jul | 135 | 74 |
| Sat 18 Jul | 126 | 66 |
| Fri 17 Jul | 135 | 70 |
| Thu 16 Jul | 124 | 63 |
| Wed 15 Jul | 122 | 61 |
| Tue 14 Jul | 145 | 68 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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