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Live players
7-day peak
3
All-time peak
54
Last seen
Oct 19, 2026, 11:20 PM
Votes
0
Rating
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We count the players on this server every five minutes and keep the history.
The window to join TRG Test is 19:00–02:00 UTC, when it averages 1 concurrent player — well clear of its 0-player round-the-clock average. It bites hardest at 00:00 UTC, averaging 1. Outside it the city empties: across 04:00–13:00 UTC it averages just 0 players, so an off-peak login means an all-but-empty server.
Its 64 slots are far more than it uses: when anyone is on it, it averages 0 players, and the busiest single moment of the week reached only 3 — 5% of capacity. Day to day it barely moves: across those 7 days its daily averages stay within 528% of each other, so this is a settled population rather than a spike.
That puts TRG Test ahead of 66% of the 42,363 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
TRG Test loads 98 resources (a moderate build), and none of the usual framework cores — ESX, QBCore, Qbox, vRP — are among them, so it is running standalone or on a custom base, with pma-voice for voice.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Sun 18 Oct | 1 | 0 |
| Sat 17 Oct | 2 | 0 |
| Fri 16 Oct | 3 | 0 |
| Thu 15 Oct | 1 | 0 |
| Wed 14 Oct | 1 | 1 |
| Tue 13 Oct | 2 | 1 |
| Mon 12 Oct | 0 | 0 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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