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ILLEGAL ACTIVITY,DRUGS,GANGS,CUSTOM SCRIPTS,HOODS,POLICE,EMS
Live players
7-day peak
74
All-time peak
74
Last seen
Jul 21, 2026, 09:25 PM
Votes
0
Rating
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Please join https://discord.gg/MgsTBrC66J and request to be allowlisted.
We count the players on this server every five minutes and keep the history.
Fallen Networks is busy for most of the day rather than one evening: it stays above its 30-player daily average for 9 straight hours, 03:00–12:00 UTC, averaging 44 across that stretch and peaking at 08:00 UTC with 53. Its longest quiet stretch is 15:00–03:00 UTC, averaging 21 players — thin by its own standards, but still a running city rather than an empty one.
Capacity is a real constraint here: against 100 slots its peak this week hit 74 — 74% of the server — and when anyone is on it, it averages 29 players, which is 29% full.
That puts Fallen Networks ahead of 97% of the 42,461 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players — and the 14th busiest of the 33 established Australia servers we track.
Under the hood Fallen Networks runs Qbox with 264 resources loaded — a substantial build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Mon 20 Jul | 56 | 28 |
| Sun 19 Jul | 64 | 31 |
| Sat 18 Jul | 74 | 31 |
| Fri 17 Jul | 56 | 34 |
| Thu 16 Jul | 30 | 16 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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