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Ascent | 2.0 (in Development)
Live players
7-day peak
66
All-time peak
90
Last seen
Oct 19, 2026, 08:05 PM
Votes
0
Rating
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Please join http://discord.gg/AscentRP and request to be whitelisted.
We count the players on this server every five minutes and keep the history.
Ascent 2.0 (in Development) is busy for most of the day rather than one evening: it stays above its 13-player daily average for 10 straight hours, 03:00–13:00 UTC, averaging 23 across that stretch and peaking at 10:00 UTC with 35. Outside it the city empties: across 14:00–03:00 UTC it averages just 5 players, bottoming out at 18:00 UTC on 1, so an off-peak login means an all-but-empty server.
It is a queue server: it sells out its 30 slots, reaching 81 of them (270%) at its peak this week, and when anyone is on it, it averages 16 players — expect to wait at prime time. It is thinning, though: it averaged 9 players across 16 Oct–18 Oct, down 59% on the 22 it averaged across 12 Oct–14 Oct.
That puts Ascent 2.0 (in Development) ahead of 97% of the 42,527 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players — and the 12th busiest of the 46 established Australia servers we track.
Under the hood Ascent 2.0 (in Development) runs Qbox with 83 resources loaded — a moderate build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Sun 18 Oct | 2 | 0 |
| Sat 17 Oct | 41 | 12 |
| Fri 16 Oct | 51 | 16 |
| Thu 15 Oct | 53 | 17 |
| Wed 14 Oct | 58 | 18 |
| Tue 13 Oct | 66 | 24 |
| Mon 12 Oct | 81 | 25 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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