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马中台华人 RP 社区 | 沉浸式角色扮演 · 开启第二人生
Live players
7-day peak
35
All-time peak
35
Last seen
Oct 19, 2026, 09:50 PM
Votes
0
Rating
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We count the players on this server every five minutes and keep the history.
RE:LIVE ROLEPLAY is busy for most of the day rather than one evening: it stays above its 8-player daily average for 9 straight hours, 09:00–18:00 UTC, averaging 17 across that stretch and peaking at 14:00 UTC with 24. Outside it the city empties: across 18:00–09:00 UTC it averages just 2 players, bottoming out at 23:00 UTC on 0, so an off-peak login means an all-but-empty server.
Its 168 slots are far more than it uses: when anyone is on it, it averages 8 players, and the busiest single moment of the week reached only 35 — 21% of capacity. It is thinning, though: it averaged 7 players across 16 Oct–18 Oct, down 13% on the 8 it averaged across 12 Oct–14 Oct.
That puts RE:LIVE ROLEPLAY ahead of 95% of the 42,434 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players — and the 17th busiest of the 34 established Malaysia servers we track.
Under the hood RE:LIVE ROLEPLAY runs QBCore with 194 resources loaded — a substantial build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Sun 18 Oct | 35 | 9 |
| Sat 17 Oct | 24 | 7 |
| Fri 16 Oct | 25 | 6 |
| Thu 15 Oct | 22 | 6 |
| Wed 14 Oct | 27 | 8 |
| Tue 13 Oct | 27 | 9 |
| Mon 12 Oct | 31 | 9 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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