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[QBCore Framework] HYPERCITY ROLEPLAY icon

[QBCore Framework] HYPERCITY ROLEPLAY

🌆 Welcome to HyperCity RP | ⚡ High FPS Optimization | 👕 Premium Clothing V3 | 🎉 Beta Opening | 🎁 Claim Your Exclusive Rewards!

Freeroam
malaysiamymalayqb-core
2/ 64

Live players

3% full

7-day peak

18

All-time peak

26

Last seen

Oct 19, 2026, 09:10 PM

Votes

0

Rating

—

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How busy is [QBCore Framework] HYPERCITY ROLEPLAY?

We count the players on this server every five minutes and keep the history.

Busiest hours
13:00–19:00 UTC
Usual players when active
4
Peak this week
18 of 64 · 28% full
Rank by peak players
Top 8%
Framework
QBCore
Resources
234

The window to join [QBCore Framework] HYPERCITY ROLEPLAY is 13:00–19:00 UTC, when it averages 7 concurrent players — well clear of its 4-player round-the-clock average. It bites hardest at 16:00 UTC, averaging 10. Outside it the city empties: across 19:00–05:00 UTC it averages just 2 players, bottoming out at 00:00 UTC on 0, so an off-peak login means an all-but-empty server.

Its 64 slots are far more than it uses: when anyone is on it, it averages 4 players, and the busiest single moment of the week reached only 18 — 28% of capacity. Day to day it barely moves: across those 7 days its daily averages stay within 227% of each other, so this is a settled population rather than a spike.

That puts [QBCore Framework] HYPERCITY ROLEPLAY ahead of 92% of the 42,476 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players — and the 23rd busiest of the 34 established Malaysia servers we track.

Under the hood [QBCore Framework] HYPERCITY ROLEPLAY runs QBCore with 234 resources loaded — a substantial build, using pma-voice for voice and ox_inventory for inventory.

Daily player counts, last 7 days

One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.

[QBCore Framework] HYPERCITY ROLEPLAY daily player counts for the last 7 complete UTC days: peak players and average players across every check.
DayPeakAverage
Sun 18 Oct103
Sat 17 Oct156
Fri 16 Oct62
Thu 15 Oct113
Wed 14 Oct186
Tue 13 Oct164
Mon 12 Oct103

We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.

2 players · latest observation

0918▲ 18
Oct 12, 9 PM2,005 observationsOct 19, 9 PM

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Players2 / 64
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Resources234
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When is [QBCore Framework] HYPERCITY ROLEPLAY busiest?

Average and highest player counts for every hour of the day, across the last 7 days. Times are UTC.

[QBCore Framework] HYPERCITY ROLEPLAY average and peak concurrent players for each hour of the day (UTC), measured across the trailing seven days.
HourAvgPeakRelative activity
00:0001
01:0002
02:0014
03:0024
04:0026
05:0049
06:0049
07:00511
08:00511
09:00611
10:00610
11:0026
12:0039
13:00511
14:00713
15:00917
16:001017
17:00818
18:00515
19:0039
20:0038
21:0025
22:0014
23:0004