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Roleplay de verdade, trazendo o realismo até você.
Live players
7-day peak
142
All-time peak
150
Last seen
Oct 19, 2026, 09:55 PM
Votes
0
Rating
—
We count the players on this server every five minutes and keep the history.
The window to join 4Life Roleplay is 22:00–05:00 UTC, when it averages 92 concurrent players — well clear of its 42-player round-the-clock average. It bites hardest at 01:00 UTC, averaging 117. Outside it the city empties: across 05:00–19:00 UTC it averages just 17 players, bottoming out at 10:00 UTC on 4, so an off-peak login means an all-but-empty server.
It is a queue server: it sells out its 145 slots, reaching 142 of them (98%) at its peak this week, and when anyone is on it, it averages 43 players — expect to wait at prime time. Day to day it barely moves: across those 7 days its daily averages stay within 16% of each other, so this is a settled population rather than a spike.
That puts 4Life Roleplay ahead of 98% of the 42,434 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Under the hood 4Life Roleplay runs Qbox with 460 resources loaded — a heavy build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Sun 18 Oct | 99 | 44 |
| Sat 17 Oct | 122 | 47 |
| Fri 16 Oct | 142 | 42 |
| Thu 15 Oct | 117 | 40 |
| Wed 14 Oct | 136 | 41 |
| Tue 13 Oct | 134 | 42 |
| Mon 12 Oct | 113 | 45 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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