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Acceso Rapido
Live players
7-day peak
337
All-time peak
394
Last seen
Jul 21, 2026, 08:40 PM
Votes
0
Rating
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We count the players on this server every five minutes and keep the history.
ORYZON ROLEPLAY is busy for most of the day rather than one evening: it stays above its 112-player daily average for 12 straight hours, 14:00–02:00 UTC, averaging 179 across that stretch and peaking at 21:00 UTC with 223. Outside it the city empties: across 02:00–14:00 UTC it averages just 45 players, bottoming out at 06:00 UTC on 7, so an off-peak login means an all-but-empty server.
Capacity is a real constraint here: against 400 slots its peak this week hit 337 — 84% of the server — and when anyone is on it, it averages 109 players, which is 27% full. It is thinning, though: it averaged 101 players across 18 Jul–20 Jul, down 12% on the 116 it averaged across 14 Jul–16 Jul.
That peak of 337 makes ORYZON ROLEPLAY the 245th busiest of the 42,501 FiveM servers ViceHub tracked consistently this week — and the 4th busiest of the 69 established Spain servers we track.
Under the hood ORYZON ROLEPLAY runs QBCore with 281 resources loaded — a substantial build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Mon 20 Jul | 337 | 106 |
| Sun 19 Jul | 200 | 85 |
| Sat 18 Jul | 238 | 113 |
| Fri 17 Jul | 271 | 110 |
| Thu 16 Jul | 291 | 119 |
| Wed 15 Jul | 303 | 131 |
| Tue 14 Jul | 256 | 98 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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