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Training & Development server for entertainment purposes only
Live players
7-day peak
48
All-time peak
48
Last seen
Oct 19, 2026, 10:40 PM
Votes
0
Rating
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We count the players on this server every five minutes and keep the history.
The window to join Training server is 20:00–02:00 UTC, when it averages 7 concurrent players — well clear of its 2-player round-the-clock average. It bites hardest at 22:00 UTC, averaging 10. Outside it the city empties: across 02:00–19:00 UTC it averages just 1 player, bottoming out at 10:00 UTC on 0, so an off-peak login means an all-but-empty server.
It is a queue server: it sells out its 48 slots, reaching 48 of them (100%) at its peak this week, and when anyone is on it, it averages 2 players — expect to wait at prime time. It is also filling up: it averaged 3 players across 16 Oct–18 Oct, up 140% on the 1 it averaged across 12 Oct–14 Oct.
That puts Training server ahead of 96% of the 42,387 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Training server loads 26 resources (a lean build), and none of the usual framework cores — ESX, QBCore, Qbox, vRP — are among them, so it is running standalone or on a custom base.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Sun 18 Oct | 40 | 5 |
| Sat 17 Oct | 19 | 3 |
| Fri 16 Oct | 48 | 2 |
| Thu 15 Oct | 35 | 2 |
| Wed 14 Oct | 28 | 1 |
| Tue 13 Oct | 2 | 0 |
| Mon 12 Oct | 22 | 3 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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