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Servidor de Hard Roleplay
Live players
7-day peak
16
All-time peak
28
Last seen
Jul 21, 2026, 10:35 PM
Votes
0
Rating
—
Para te juntares ao StreetCodeRP, acede a https://streetcoderp.gitbook.io/streetcoderp/candidaturas e segue os passos para submeteres a tua candidatura.
We count the players on this server every five minutes and keep the history.
The window to join StreetCode Roleplay is 20:00–00:00 UTC, when it averages 2 concurrent players — well clear of its 1-player round-the-clock average. It bites hardest at 22:00 UTC, averaging 3. Outside it the city empties: across 00:00–11:00 UTC it averages just 0 players, so an off-peak login means an all-but-empty server.
Its 100 slots are far more than it uses: when anyone is on it, it averages 1 player, and the busiest single moment of the week reached only 16 — 16% of capacity. It is thinning, though: it averaged 0 players across 18 Jul–20 Jul, down 94% on the 2 it averaged across 14 Jul–16 Jul.
That puts StreetCode Roleplay ahead of 91% of the 42,379 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Under the hood StreetCode Roleplay runs Qbox with 62 resources loaded — a moderate build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Mon 20 Jul | 2 | 0 |
| Sun 19 Jul | 2 | 0 |
| Sat 18 Jul | 0 | 0 |
| Fri 17 Jul | 2 | 0 |
| Thu 16 Jul | 6 | 1 |
| Wed 15 Jul | 16 | 2 |
| Tue 14 Jul | 5 | 2 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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