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A futuristic roleplay experience. Immersive RP, storytelling, and roleplay standards upheld.
Live players
7-day peak
72
All-time peak
72
Last seen
Jul 21, 2026, 09:30 PM
Votes
0
Rating
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We count the players on this server every five minutes and keep the history.
CyberCore is busy for most of the day rather than one evening: it stays above its 33-player daily average for 9 straight hours, 21:00–06:00 UTC, averaging 47 across that stretch and peaking at 03:00 UTC with 59. Its longest quiet stretch is 09:00–20:00 UTC, averaging 22 players — thin by its own standards, but still a running city rather than an empty one.
It is a queue server: it sells out its 72 slots, reaching 72 of them (100%) at its peak this week, and when anyone is on it, it averages 33 players — expect to wait at prime time. Day to day it barely moves: across those 7 days its daily averages stay within 21% of each other, so this is a settled population rather than a spike.
That puts CyberCore ahead of 97% of the 42,441 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Under the hood CyberCore runs Qbox with 326 resources loaded — a substantial build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Mon 20 Jul | 70 | 32 |
| Sun 19 Jul | 68 | 33 |
| Sat 18 Jul | 72 | 38 |
| Fri 17 Jul | 64 | 31 |
| Thu 16 Jul | 54 | 31 |
| Wed 15 Jul | 63 | 33 |
| Tue 14 Jul | 58 | 36 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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