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Onlineam4r6zPoland
[PL] VirtualLife - RolePlay icon

[PL] VirtualLife - RolePlay

WL:OFF na zasadach WL:ON | Ekonomia medium | WYSTARTOWALIŚMY 14 MARCA | NA START JESTEŚ W STANIE KUPIĆ SWÓJ PIERWSZY POJAZD | AUTORSKIE ROZWIĄZANIA SKRYPTOWE | WYSOKI POZIOM ROLE-PLAY | KATEGORYCZNY ZAKAZ BOJÓWKI

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0/ 64

Live players

0% full

7-day peak

2

All-time peak

36

Last seen

Jul 21, 2026, 11:35 PM

Votes

0

Rating

—

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How busy is [PL] VirtualLife - RolePlay?

We count the players on this server every five minutes and keep the history.

Busiest hours
15:00–19:00 UTC
Usual players when active
0
Peak this week
2 of 64 · 3% full
Rank by peak players
Top 52%
Resources
381

The window to join [PL] VirtualLife - RolePlay is 15:00–19:00 UTC, when it averages 0 concurrent players — well clear of its 0-player round-the-clock average. It bites hardest at 17:00 UTC, averaging 0. Outside it the city empties: across 23:00–12:00 UTC it averages just 0 players, so an off-peak login means an all-but-empty server.

Its 64 slots are far more than it uses: when anyone is on it, it averages 0 players, and the busiest single moment of the week reached only 2 — 3% of capacity. Day to day it barely moves: across those 7 days its daily averages stay within 3300% of each other, so this is a settled population rather than a spike.

That puts [PL] VirtualLife - RolePlay ahead of 48% of the 42,308 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.

[PL] VirtualLife - RolePlay loads 381 resources (a substantial build), and none of the usual framework cores — ESX, QBCore, Qbox, vRP — are among them, so it is running standalone or on a custom base, with pma-voice for voice and ox_inventory for inventory.

Daily player counts, last 7 days

One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.

[PL] VirtualLife - RolePlay daily player counts for the last 7 complete UTC days: peak players and average players across every check.
DayPeakAverage
Mon 20 Jul10
Sun 19 Jul10
Sat 18 Jul10
Fri 17 Jul10
Thu 16 Jul10
Wed 15 Jul10
Tue 14 Jul20

We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.

0 players · latest observation

012▲ 2
Jul 14, 11 PM2,005 observationsJul 21, 11 PM

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Players0 / 64
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Resources381
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When is [PL] VirtualLife - RolePlay busiest?

Average and highest player counts for every hour of the day, across the last 7 days. Times are UTC.

[PL] VirtualLife - RolePlay average and peak concurrent players for each hour of the day (UTC), measured across the trailing seven days.
HourAvgPeakRelative activity
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