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Developed By OverDose dev Team
Live players
7-day peak
17
All-time peak
39
Last seen
Jul 21, 2026, 09:35 PM
Votes
0
Rating
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We count the players on this server every five minutes and keep the history.
The window to join OverDose 1.0 is 21:00–04:00 UTC, when it averages 2 concurrent players — well clear of its 1-player round-the-clock average. It bites hardest at 00:00 UTC, averaging 4. Outside it the city empties: across 05:00–21:00 UTC it averages just 0 players, so an off-peak login means an all-but-empty server.
Its 128 slots are far more than it uses: when anyone is on it, it averages 1 player, and the busiest single moment of the week reached only 28 — 22% of capacity. It is thinning, though: it averaged 0 players across 18 Jul–20 Jul, down 92% on the 3 it averaged across 14 Jul–16 Jul.
That puts OverDose 1.0 ahead of 94% of the 42,441 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Mon 20 Jul | 4 | 0 |
| Sun 19 Jul | 2 | 0 |
| Sat 18 Jul | 1 | 0 |
| Fri 17 Jul | 17 | 1 |
| Thu 16 Jul | 14 | 1 |
| Wed 15 Jul | 11 | 2 |
| Tue 14 Jul | 28 | 5 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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