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Immersive 1970s-themed roleplay.
Live players
7-day peak
52
All-time peak
52
Last seen
Jul 21, 2026, 08:40 PM
Votes
0
Rating
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We count the players on this server every five minutes and keep the history.
That 70's Roleplay is busy for most of the day rather than one evening: it stays above its 15-player daily average for 10 straight hours, 21:00–07:00 UTC, averaging 28 across that stretch and peaking at 02:00 UTC with 37. Outside it the city empties: across 07:00–20:00 UTC it averages just 6 players, bottoming out at 10:00 UTC on 2, so an off-peak login means an all-but-empty server.
Capacity is a real constraint here: against 70 slots its peak this week hit 50 — 71% of the server — and when anyone is on it, it averages 15 players, which is 21% full. It is also filling up: it averaged 16 players across 18 Jul–20 Jul, up 14% on the 14 it averaged across 14 Jul–16 Jul.
That puts That 70's Roleplay ahead of 96% of the 42,501 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Under the hood That 70's Roleplay runs Qbox with 482 resources loaded — a heavy build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Mon 20 Jul | 50 | 19 |
| Sun 19 Jul | 43 | 15 |
| Sat 18 Jul | 34 | 14 |
| Fri 17 Jul | 37 | 14 |
| Thu 16 Jul | 44 | 16 |
| Wed 15 Jul | 40 | 13 |
| Tue 14 Jul | 42 | 14 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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