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👮BRIDGECITY POLICE👮\👨🔬EMS👨🔬\😈GANGS😈\👷BUSINESSES👷\♋AOTEAROA BASED CITY♋ \☢️CUSTOM SCRIPTS☢️\☣️CUSTOM MAPS☣️\🏠HOUSING🏠\🕵️♂️ACTIVE STAFF🕵️ & ☄️GROWING COMMUNITY☄️
Live players
7-day peak
19
All-time peak
30
Last seen
Jul 21, 2026, 09:35 PM
Votes
0
Rating
—
We count the players on this server every five minutes and keep the history.
BridgeCity Rp is busy for most of the day rather than one evening: it stays above its 6-player daily average for 11 straight hours, 02:00–13:00 UTC, averaging 9 across that stretch and peaking at 09:00 UTC with 13. Outside it the city empties: across 14:00–02:00 UTC it averages just 3 players, bottoming out at 19:00 UTC on 1, so an off-peak login means an all-but-empty server.
Its 100 slots are far more than it uses: when anyone is on it, it averages 6 players, and the busiest single moment of the week reached only 19 — 19% of capacity. Day to day it barely moves: across those 7 days its daily averages stay within 54% of each other, so this is a settled population rather than a spike.
That puts BridgeCity Rp ahead of 92% of the 42,441 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Under the hood BridgeCity Rp runs Qbox with 361 resources loaded — a substantial build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Mon 20 Jul | 13 | 5 |
| Sun 19 Jul | 13 | 5 |
| Sat 18 Jul | 14 | 6 |
| Fri 17 Jul | 19 | 8 |
| Thu 16 Jul | 13 | 6 |
| Wed 15 Jul | 18 | 7 |
| Tue 14 Jul | 19 | 7 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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