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MYSTERY 6 ROLEPLAY
Live players
7-day peak
24
All-time peak
34
Last seen
Oct 19, 2026, 09:10 PM
Votes
0
Rating
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We count the players on this server every five minutes and keep the history.
The window to join MYSTERY 6 ROLEPLAY is 22:00–04:00 UTC, when it averages 5 concurrent players — well clear of its 2-player round-the-clock average. It bites hardest at 02:00 UTC, averaging 6. Outside it the city empties: across 04:00–21:00 UTC it averages just 1 player, bottoming out at 08:00 UTC on 0, so an off-peak login means an all-but-empty server.
Its 128 slots are far more than it uses: when anyone is on it, it averages 2 players, and the busiest single moment of the week reached only 24 — 19% of capacity. It is also filling up: it averaged 3 players across 16 Oct–18 Oct, up 232% on the 1 it averaged across 10 Oct–14 Oct.
That puts MYSTERY 6 ROLEPLAY ahead of 94% of the 42,476 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players — and the 17th busiest of the 18 established Morocco servers we track.
Under the hood MYSTERY 6 ROLEPLAY runs QBCore with 237 resources loaded — a substantial build, using pma-voice for voice and qs-inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Sun 18 Oct | 24 | 6 |
| Sat 17 Oct | 16 | 2 |
| Fri 16 Oct | 2 | 0 |
| Thu 15 Oct | 1 | 1 |
| Wed 14 Oct | 1 | 1 |
| Sun 11 Oct | 4 | 1 |
| Sat 10 Oct | 6 | 1 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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