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A server built by players for immersive roleplay.
Live players
7-day peak
41
All-time peak
41
Last seen
Oct 19, 2026, 09:10 PM
Votes
0
Rating
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KURP 白名单申请与审核:www.kurp.cn;已过白玩家可从 FiveM 或官网进入。
We count the players on this server every five minutes and keep the history.
The window to join KURP is 10:00–18:00 UTC, when it averages 14 concurrent players — well clear of its 7-player round-the-clock average. It bites hardest at 13:00 UTC, averaging 19. Outside it the city empties: across 18:00–07:00 UTC it averages just 3 players, bottoming out at 22:00 UTC on 1, so an off-peak login means an all-but-empty server.
You can walk straight in: when anyone is on it, it averages 7 players against 128 slots (6% full), and even its busiest moment of the week, 41 players, left 68% of the server free. It is also filling up: it averaged 12 players across 16 Oct–18 Oct, up 497% on the 2 it averaged across 12 Oct–14 Oct.
That puts KURP ahead of 95% of the 42,476 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players — and the 25th busiest of the 61 established China servers we track.
Under the hood KURP runs QBCore with 302 resources loaded — a substantial build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Sun 18 Oct | 41 | 13 |
| Sat 17 Oct | 26 | 12 |
| Fri 16 Oct | 26 | 9 |
| Thu 15 Oct | 5 | 2 |
| Wed 14 Oct | 6 | 2 |
| Tue 13 Oct | 5 | 2 |
| Mon 12 Oct | 3 | 1 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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