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#1 Optimized Chicago Shooting & Scenes Server ➜ WINDY · THE CHI · OTD · SERIOUS · COMBAT · PVP · ARENA
Live players
7-day peak
78
All-time peak
115
Last seen
Oct 19, 2026, 09:55 PM
Votes
0
Rating
—
🔒 OTD Shooting\n\nYou are not allowlisted to join this server.\n\nPlease make sure your Discord is linked and that you've joined our Discord before trying again.\n\nIf you believe this is a mistake, open a support ticket and our staff will assist you.\n\n🔗 Discord: discord.gg/otdshooting
We count the players on this server every five minutes and keep the history.
OTD Shooting ➜ HALLOWEEN UPDATE is busy for most of the day rather than one evening: it stays above its 24-player daily average for 11 straight hours, 19:00–06:00 UTC, averaging 41 across that stretch and peaking at 03:00 UTC with 55. Outside it the city empties: across 06:00–19:00 UTC it averages just 10 players, bottoming out at 10:00 UTC on 4, so an off-peak login means an all-but-empty server.
It is a queue server: it sells out its 80 slots, reaching 94 of them (118%) at its peak this week, and when anyone is on it, it averages 25 players — expect to wait at prime time. It is also filling up: it averaged 31 players across 16 Oct–18 Oct, up 40% on the 22 it averaged across 12 Oct–14 Oct.
That puts OTD Shooting ➜ HALLOWEEN UPDATE ahead of 97% of the 42,434 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Under the hood OTD Shooting ➜ HALLOWEEN UPDATE runs ESX with 178 resources loaded — a substantial build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Sun 18 Oct | 76 | 36 |
| Sat 17 Oct | 78 | 32 |
| Fri 16 Oct | 77 | 24 |
| Thu 15 Oct | 64 | 19 |
| Wed 14 Oct | 45 | 13 |
| Tue 13 Oct | 73 | 20 |
| Mon 12 Oct | 94 | 33 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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Average and highest player counts for every hour of the day, across the last 7 days. Times are UTC.
| Hour | Avg | Peak | Relative activity |
|---|---|---|---|
| 00:00 | 43 | 76 | |
| 01:00 | 52 | 74 | |
| 02:00 | 54 | 71 | |
| 03:00 | 55 | 77 | |
| 04:00 | 43 | 69 | |
| 05:00 | 30 | 57 | |
| 06:00 | 21 | 45 | |
| 07:00 | 18 | 52 | |
| 08:00 | 13 | 49 | |
| 09:00 | 5 | 34 | |
| 10:00 | 4 | 18 | |
| 11:00 | 4 | 18 | |
| 12:00 | 4 | 15 | |
| 13:00 | 5 | 12 | |
| 14:00 | 5 | 15 | |
| 15:00 | 7 | 18 | |
| 16:00 | 9 | 19 | |
| 17:00 | 12 | 39 | |
| 18:00 | 20 | 59 | |
| 19:00 | 27 | 60 | |
| 20:00 | 36 | 71 | |
| 21:00 | 26 | 55 | |
| 22:00 | 38 | 65 | |
| 23:00 | 44 | 78 |