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discord.gg/sharkcommunity
Live players
7-day peak
1,951
All-time peak
1,964
Last seen
Jul 21, 2026, 12:50 PM
Votes
0
Rating
—
We count the players on this server every five minutes and keep the history.
The window to join SHARK COMMUNITY is 12:00–17:00 UTC, when it averages 1,825 concurrent players — well clear of its 1,297-player round-the-clock average. It bites hardest at 13:00 UTC, averaging 1,878. Its longest quiet stretch is 21:00–07:00 UTC, averaging 966 players — thin by its own standards, but still a running city rather than an empty one.
It is a queue server: it sells out its 2,048 slots, reaching 1,951 of them (95%) at its peak this week, and when anyone is on it, it averages 1,302 players — expect to wait at prime time. Day to day it barely moves: across those 7 days its daily averages stay within 22% of each other, so this is a settled population rather than a spike.
That peak of 1,951 makes SHARK COMMUNITY the 14th busiest of the 42,870 FiveM servers ViceHub tracked consistently this week — and the 3rd busiest of the 82 established Thailand servers we track.
SHARK COMMUNITY loads 214 resources (a substantial build), and none of the usual framework cores — ESX, QBCore, Qbox, vRP — are among them, so it is running standalone or on a custom base, with pma-voice for voice.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Mon 20 Jul | 1,883 | 1,178 |
| Sun 19 Jul | 1,946 | 1,433 |
| Sat 18 Jul | 1,936 | 1,385 |
| Fri 17 Jul | 1,938 | 1,331 |
| Thu 16 Jul | 1,951 | 1,286 |
| Wed 15 Jul | 1,945 | 1,230 |
| Tue 14 Jul | 1,920 | 1,275 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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