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discord.gg/sharkcommunity
Live players
7-day peak
1,961
All-time peak
1,970
Last seen
Sep 4, 2026, 03:25 PM
Votes
0
Rating
—
We count the players on this server every five minutes and keep the history.
The window to join SHARK COMMUNITY is 12:00–20:00 UTC, when it averages 1,817 concurrent players — well clear of its 1,465-player round-the-clock average. It bites hardest at 12:00 UTC, averaging 1,890. Its longest quiet stretch is 21:00–06:00 UTC, averaging 1,150 players — thin by its own standards, but still a running city rather than an empty one.
It is a queue server: it sells out its 2,048 slots, reaching 1,961 of them (96%) at its peak this week, and when anyone is on it, it averages 1,472 players — expect to wait at prime time. Day to day it barely moves: across those 7 days its daily averages stay within 20% of each other, so this is a settled population rather than a spike.
That peak of 1,961 makes SHARK COMMUNITY the 4th busiest of the 43,866 FiveM servers ViceHub tracked consistently this week — and the 2nd busiest of the 100 established Thailand servers we track.
SHARK COMMUNITY loads 221 resources (a substantial build), and none of the usual framework cores — ESX, QBCore, Qbox, vRP — are among them, so it is running standalone or on a custom base, with pma-voice for voice.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Thu 3 Sept | 1,938 | 1,447 |
| Wed 2 Sept | 1,941 | 1,450 |
| Tue 1 Sept | 1,961 | 1,324 |
| Mon 31 Aug | 1,944 | 1,405 |
| Sun 30 Aug | 1,930 | 1,537 |
| Sat 29 Aug | 1,944 | 1,592 |
| Fri 28 Aug | 1,926 | 1,546 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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