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BY [SAKURA TEAM X NEXBUG]
Live players
7-day peak
43
All-time peak
1,756
Last seen
Oct 19, 2026, 08:05 PM
Votes
0
Rating
—
We count the players on this server every five minutes and keep the history.
The window to join SAKURA TOWN CLASSIC @REBIRTHVPS is 12:00–19:00 UTC, when it averages 15 concurrent players — well clear of its 9-player round-the-clock average. It bites hardest at 16:00 UTC, averaging 18. Its longest quiet stretch is 19:00–07:00 UTC, averaging 6 players — thin by its own standards, but still a running city rather than an empty one.
Its 1,700 slots are far more than it uses: when anyone is on it, it averages 10 players, and the busiest single moment of the week reached only 43 — 3% of capacity. It is thinning, though: it averaged 7 players across 16 Oct–18 Oct, down 50% on the 14 it averaged across 12 Oct–14 Oct.
That puts SAKURA TOWN CLASSIC @REBIRTHVPS ahead of 95% of the 42,527 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Under the hood SAKURA TOWN CLASSIC @REBIRTHVPS runs ESX with 348 resources loaded — a substantial build, using pma-voice for voice.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Sun 18 Oct | 9 | 5 |
| Sat 17 Oct | 18 | 7 |
| Fri 16 Oct | 28 | 9 |
| Thu 15 Oct | 31 | 10 |
| Wed 14 Oct | 43 | 15 |
| Tue 13 Oct | 34 | 14 |
| Mon 12 Oct | 37 | 12 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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