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Crimson DEV instance
Live players
7-day peak
1
All-time peak
62
Last seen
Jul 21, 2026, 08:40 PM
Votes
0
Rating
—
We count the players on this server every five minutes and keep the history.
Crimson DEV runs a sharp rush rather than a long evening: the two hours of 16:00–18:00 UTC are when it actually fills, averaging 0 players against a round-the-clock average of 0. Outside it the city empties: across 22:00–16:00 UTC it averages just 0 players, so an off-peak login means an all-but-empty server.
You can walk straight in: when anyone is on it, it averages 0 players against 3 slots (1% full), and even its busiest moment of the week, 1 players, left 67% of the server free. Day to day it barely moves: across those 7 days its daily averages stay within 2115% of each other, so this is a settled population rather than a spike.
That puts Crimson DEV ahead of 0% of the 42,501 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Under the hood Crimson DEV runs QBCore with 372 resources loaded — a substantial build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Mon 20 Jul | 1 | 0 |
| Sun 19 Jul | 0 | 0 |
| Sat 18 Jul | 1 | 0 |
| Fri 17 Jul | 1 | 0 |
| Thu 16 Jul | 1 | 0 |
| Wed 15 Jul | 1 | 0 |
| Tue 14 Jul | 1 | 0 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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