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A new era of roleplay begins | ZeroSync RP x Hydra RP | Get Whitelisted (discord.gg/hydrasync)
Live players
7-day peak
175
All-time peak
192
Last seen
Oct 19, 2026, 10:35 PM
Votes
0
Rating
—
We count the players on this server every five minutes and keep the history.
The window to join HydraSync Roleplay is 14:00–21:00 UTC, when it averages 129 concurrent players — well clear of its 63-player round-the-clock average. It bites hardest at 16:00 UTC, averaging 172. Outside it the city empties: across 21:00–09:00 UTC it averages just 21 players, bottoming out at 01:00 UTC on 5, so an off-peak login means an all-but-empty server.
It is a queue server: it sells out its 175 slots, reaching 175 of them (100%) at its peak this week, and when anyone is on it, it averages 64 players — expect to wait at prime time. Day to day it barely moves: across those 7 days its daily averages stay within 18% of each other, so this is a settled population rather than a spike.
That puts HydraSync Roleplay ahead of 99% of the 42,387 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players — and the 5th busiest of the 29 established India servers we track.
HydraSync Roleplay loads 1 resources (a lean build), and none of the usual framework cores — ESX, QBCore, Qbox, vRP — are among them, so it is running standalone or on a custom base.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Sun 18 Oct | 175 | 63 |
| Sat 17 Oct | 174 | 64 |
| Fri 16 Oct | 175 | 57 |
| Thu 15 Oct | 175 | 66 |
| Wed 14 Oct | 175 | 67 |
| Tue 13 Oct | 170 | 67 |
| Mon 12 Oct | 170 | 66 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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