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Experience roleplay in Asia like never before. Get allowlisted (discord.gg/soulcitygg)
Live players
7-day peak
200
All-time peak
200
Last seen
Oct 19, 2026, 10:40 PM
Votes
0
Rating
—
We count the players on this server every five minutes and keep the history.
The window to join Soulcity by EchoRP is 14:00–21:00 UTC, when it averages 165 concurrent players — well clear of its 87-player round-the-clock average. It bites hardest at 15:00 UTC, averaging 194. Outside it the city empties: across 21:00–07:00 UTC it averages just 26 players, bottoming out at 02:00 UTC on 12, so an off-peak login means an all-but-empty server.
It is a queue server: it sells out its 200 slots, reaching 200 of them (100%) at its peak this week, and when anyone is on it, it averages 94 players — expect to wait at prime time. It is thinning, though: it averaged 79 players across 16 Oct–18 Oct, down 27% on the 108 it averaged across 12 Oct–14 Oct.
That puts Soulcity by EchoRP ahead of 99% of the 42,387 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players — and the 4th busiest of the 29 established India servers we track.
Soulcity by EchoRP loads 390 resources (a substantial build), and none of the usual framework cores — ESX, QBCore, Qbox, vRP — are among them, so it is running standalone or on a custom base, with pma-voice for voice.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Sun 18 Oct | 199 | 72 |
| Sat 17 Oct | 199 | 72 |
| Fri 16 Oct | 196 | 92 |
| Thu 15 Oct | 200 | 95 |
| Wed 14 Oct | 197 | 101 |
| Tue 13 Oct | 199 | 106 |
| Mon 12 Oct | 199 | 116 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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