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South Lands Version 1.0 is a serious roleplay server
Live players
7-day peak
54
All-time peak
54
Last seen
Oct 19, 2026, 10:35 PM
Votes
0
Rating
—
We count the players on this server every five minutes and keep the history.
The window to join South Lands Version 1.0 is 23:00–05:00 UTC, when it averages 9 concurrent players — well clear of its 2-player round-the-clock average. It bites hardest at 00:00 UTC, averaging 15. Outside it the city empties: across 05:00–23:00 UTC it averages just 0 players, so an off-peak login means an all-but-empty server.
It is a queue server: it sells out its 32 slots, reaching 54 of them (169%) at its peak this week, and when anyone is on it, it averages 3 players — expect to wait at prime time. It is thinning, though: it averaged 1 players across 16 Oct–18 Oct, down 69% on the 4 it averaged across 12 Oct–14 Oct.
That puts South Lands Version 1.0 ahead of 96% of the 42,387 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Under the hood South Lands Version 1.0 runs ESX with 205 resources loaded — a substantial build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Sun 18 Oct | 19 | 1 |
| Sat 17 Oct | 23 | 1 |
| Fri 16 Oct | 17 | 1 |
| Thu 15 Oct | 52 | 3 |
| Wed 14 Oct | 54 | 5 |
| Tue 13 Oct | 25 | 4 |
| Mon 12 Oct | 18 | 2 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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