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Welcome to our Advanced Practice Server – your ultimate destination for shooting, scenes, and freeroam adventures.
Live players
7-day peak
81
All-time peak
84
Last seen
Sep 4, 2026, 11:50 PM
Votes
0
Rating
—
We count the players on this server every five minutes and keep the history.
The window to join Performance Shooting is 20:00–03:00 UTC, when it averages 54 concurrent players — well clear of its 35-player round-the-clock average. It bites hardest at 21:00 UTC, averaging 61. Its longest quiet stretch is 07:00–18:00 UTC, averaging 20 players — thin by its own standards, but still a running city rather than an empty one.
It is a queue server: it sells out its 85 slots, reaching 81 of them (95%) at its peak this week, and when anyone is on it, it averages 36 players — expect to wait at prime time. It is thinning, though: it averaged 32 players across 1 Sept–3 Sept, down 18% on the 39 it averaged across 28 Aug–30 Aug.
That puts Performance Shooting ahead of 97% of the 43,414 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Under the hood Performance Shooting runs ESX with 89 resources loaded — a moderate build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Thu 3 Sept | 78 | 33 |
| Wed 2 Sept | 72 | 34 |
| Tue 1 Sept | 77 | 30 |
| Mon 31 Aug | 81 | 39 |
| Sun 30 Aug | 81 | 48 |
| Sat 29 Aug | 79 | 42 |
| Fri 28 Aug | 67 | 26 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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