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Empire Line Cfw| عصابات مجانية | تقديم عسكري مفتوح 24 ساعة | نقل عسكري | نقل ادارة | جميع القطاعات العسكرية متاحة
Live players
7-day peak
64
All-time peak
64
Last seen
Oct 19, 2026, 09:10 PM
Votes
0
Rating
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Please Join Discord First\nhttps://discord.gg/eml
We count the players on this server every five minutes and keep the history.
The window to join Slax Dev Project <3 ❰9❱ is 22:00–04:00 UTC, when it averages 25 concurrent players — well clear of its 19-player round-the-clock average. It bites hardest at 01:00 UTC, averaging 30. Its longest quiet stretch is 04:00–14:00 UTC, averaging 13 players — thin by its own standards, but still a running city rather than an empty one.
Capacity is a real constraint here: against 80 slots its peak this week hit 64 — 80% of the server — and when anyone is on it, it averages 18 players, which is 22% full.
That puts Slax Dev Project <3 ❰9❱ ahead of 97% of the 42,476 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Under the hood Slax Dev Project <3 ❰9❱ runs Qbox with 247 resources loaded — a substantial build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Sun 18 Oct | 64 | 21 |
| Sat 17 Oct | 45 | 20 |
| Fri 16 Oct | 55 | 19 |
| Thu 15 Oct | 42 | 12 |
| Wed 14 Oct | 33 | 16 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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