
BBS Shops & Shipment
BBS Shops & Shipment FiveM shops and shipment system for buying, ordering, stocking, and delivering items.
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BBS Shops & Shipment FiveM shops and shipment system for buying, ordering, stocking, and delivering items.

DESCRIPTION Clean and attentive interface Multiple Location Apartment supported ESX, QBCore and QBOX compatible YOUTUBE https://www.youtube.com/watch?v=1RR1Pkgz3fM IMAGES

This is are a Banking app for LB phone you cann see your Costs and more you can manage your Bank and your money Easy and Coompact ( THIS SCRIPT IST FOR LB PHONE )

This is a Garage System for your fivem server you can see the Status of your Vehicle you can see how many Fuel you have and more the garage Script have 0.01-0.02 ms

This is a Vehicle Shop for your fivem server you can Add cars and more you can edit the Prices the Vehicle Shop have Round a bout 0.01-0.02 ms


This is are a clothshop for your fivem server with many funktions and much more High Performance 0.01-0.03 ms

Devam Namechange System is a modern, clean, and fully configurable identity system for FiveM (ESX), designed to give servers full control over player name changes.

The S Death is a Script for Fivem a Moden and Performative Script for your sercer with 0.01-0.00 ms Round a Bout with 5 min extra reanimation time call medic and more

S Loading Screen is a Modern Loading Screen for fivem with a Team Page music and much more this is the new Gen for Fivem Loading Screen Scripts

They're the main FiveM roleplay frameworks. ESX is the long-established option, QBCore is the most popular modern choice, and Qbox is a community-maintained fork focused on performance. Most scripts state which they support; standalone scripts work with any framework.
Both. You can browse free FiveM scripts or paid ones — every listing shows its price and links straight to the creator's own store, so you always buy from the source.
Download or purchase it from the creator, drop the resource folder into your server's resources directory, add 'ensure <resource>' to your server.cfg, and restart the server. Always check the script's own documentation for dependencies first.
Every listing is submitted by a verified creator and reviewed by a moderator before it goes public, and the rankings come from real community votes and reviews — not paid placement.
Yes, for free. Create a shop, submit your resource, and once it clears review the community can vote on and review it. There are no listing fees.
No. ViceHub does not host files, does not run a checkout, and does not resell anyone's work. Every listing is a page about a script that lives on the developer's own store, and the link on it takes you to that store to buy or download from the source. What ViceHub adds is the part a store page cannot give you: an independent description of the listing, its price set against the other listings in the same category, and whatever the community has said about it. Where a listing has no votes and no ratings yet, the page says so plainly instead of dressing an unknown quantity up as a recommendation.
Framework tags are a claim made by the developer, not something ViceHub has tested, and on bulk-imported listings they are often set to every framework at once — treat them as a starting point and confirm compatibility on the developer's own page. Look for the dependencies before the features: a script that needs ox_lib, oxmysql, a specific target system or a particular inventory is a script that will fight whatever you already run. Check whether the source is open or escrowed, because an escrowed resource is one you cannot edit when it conflicts with something else on your server. And check when the developer last touched it: FiveM's server artifacts and the frameworks on top of them move, and an unmaintained script quietly becomes a broken one.
Install it on a test server first, never straight onto the live one — most bad installs announce themselves in the server console on boot, and you want to be reading that console somewhere it does not cost you players. Then open resmon in game and watch what the resource costs while people are actually using it, not while the server is idle. The numbers that matter are the ones under load, on your own box, with your own player count, which is the one measurement nobody else can make for you.