
Savana Order System
DESCRIPTION Clean and attentive interface Items can be added by bosses from within the game.
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Performance-friendly FiveM utility scripts, quality-of-life tools, and server management helpers. Compare trusted FiveM scripts by framework, price, and use case.
FiveM utility scripts and server tools — performance-friendly, quality-of-life helpers for day-to-day server management.

DESCRIPTION Clean and attentive interface Items can be added by bosses from within the game.

DESCRIPTION Clean and flat design Has its own notification system Unpurchased gas stations can be used Special prices can be set for purchased gas stations and an upper limit can be set Detailed log system Players can be created job by gas station Gas station

This is a Garage System for your fivem server you can see the Status of your Vehicle you can see how many Fuel you have and more the garage Script have 0.01-0.02 ms
![UI PawnShop [ESCROW]](/api/media?u=https%3A%2F%2Fdunb17ur4ymx4.cloudfront.net%2Fpackages%2Fimages%2Fd9c43f68646025e9f2a9c5c196b695fed846e420.png&s=2aORo-waW9VJgs7ef7aJpIMq&w=900&f=%2Fimages%2Fgenerated%2F9.webp&dpl=20260730200929-340ef2352ed5)
🏪 SHR Pawnshop ESX pawn shop · qs-inventory & ox_inventory · ox_target · Modern NUI Turn surplus loot into cash.

Turn fishing into a competitive, replayable activity for your FiveM server.

An advanced, framework-agnostic car building resource for FiveM that lets players purchase project vehicles, collect the required parts, and assemble their dream car piece by piece. Featuring a unique and immersive UI, Hate Car Builder transforms vehicle progr

Legends Advanced Driveby enhances vehicle combat realism on your FiveM server by allowing passengers to lean out and engage in dynamic drive-by scenarios.

A handheld that sounds like a handheld, with restricted channels your players cannot talk their way onto.

spoodyFraud: Advanced FiveM scammer job, offering a fully interactive and immersive scamming career experience.

spoodySpawnSelector is a modern, sleek spawn selector UI with custom color themes & logos included!

A performance menu players actually understand.

Utilities are the small, sharp tools that sit around your server's core rather than replacing part of it — HUDs, crosshairs, notification systems, keybind helpers, quality-of-life fixes, and the odd standalone gadget.
Almost everyone, which is the trouble with them. A utility is usually the first paid script a new server buys, because it is cheap, it is visible, and it does not demand that you restructure anything. That also makes this the category where impulse purchases pile up: five overlapping HUDs, three notification systems, and a handful of scripts nobody remembers enabling, all of them running every frame.
Overlap first. Most utilities draw something on screen or hook a key, and a good number of them will collide with what your framework already provides — QBCore and ESX both ship a HUD, an inventory, and a notification system, and bolting a second one on top usually means disabling the first properly rather than letting the two argue. Then check the dependency list: a small script that pulls in ox_lib or a target system is not small once you count what it drags behind it. Finally look at whether the config is exposed or escrowed, because a utility you cannot reconfigure is a utility you will end up replacing.
Utilities are the easiest category in which to overspend and the easiest in which to measure whether you should have. Install it, run resmon, and watch its cost while the server is busy. A script that draws a UI every frame is doing work whether or not anyone is looking at it, and a handful of those together will cost you more than the one big gameplay system you were worried about.