
Notify System
Advanced FiveM Notification System with modern UI, animations, and full developer API support.
Navigate
Performance-friendly FiveM utility scripts, quality-of-life tools, and server management helpers. Compare trusted FiveM scripts by framework, price, and use case.
FiveM utility scripts and server tools — performance-friendly, quality-of-life helpers for day-to-day server management.

Advanced FiveM Notification System with modern UI, animations, and full developer API support.

DESCRIPTION Original design Customizable menus Facilitates access to your server's social media addresses Introduce your management team You can create a custom gallery for your server and make it available for people to view Animated menu transitions On the l
![[Free] Pilot Permissions - ESX/QBCore/QBox/Standalone](/api/media?u=https%3A%2F%2Fdunb17ur4ymx4.cloudfront.net%2Fpackages%2Fimages%2F2ddff49db1043a41554ff947295211d9333af72a.gif&s=A-Z2iqTVIO39nEBOeEmUqo5i&w=900&f=%2Fimages%2Fgenerated%2F2.webp&dpl=20260719170009-ef7254b0b8cf)
Server Sided Aircraft Access Control for FiveM Servers Pilot Permissions is a lightweight, server sided way to prevent unauthorised players from flying helicopters, planes or any other vehicles added to the config.


S Deauft menu is a ESX_default menu for Fivem with 0.00 ms and adaptiv on big screen and for ervery Fivem Server

Advanced Ammunition Robbery Script for FiveM (QBCore / ESX)

The MDS X Menu is a X menu with your Fivem server you manage Funktion and more you can Add and Customize Funktions for the X menu the X menu have 0.00-0.01 ms


The state of the art Pfister dealership in a prime location, Vinewood!

Give every ox_lib menu, dialog, and notification a clean, modern look that matches the rest of your server.

It's 3 AM. and your players are bored. Theres no crime and nothing for ems to do. Well give them something

An advanced, framework-agnostic car building resource for FiveM that lets players purchase project vehicles, collect the required parts, and assemble their dream car piece by piece. Featuring a unique and immersive UI, Hate Car Builder transforms vehicle progr
Utilities are the small, sharp tools that sit around your server's core rather than replacing part of it — HUDs, crosshairs, notification systems, keybind helpers, quality-of-life fixes, and the odd standalone gadget.
Almost everyone, which is the trouble with them. A utility is usually the first paid script a new server buys, because it is cheap, it is visible, and it does not demand that you restructure anything. That also makes this the category where impulse purchases pile up: five overlapping HUDs, three notification systems, and a handful of scripts nobody remembers enabling, all of them running every frame.
Overlap first. Most utilities draw something on screen or hook a key, and a good number of them will collide with what your framework already provides — QBCore and ESX both ship a HUD, an inventory, and a notification system, and bolting a second one on top usually means disabling the first properly rather than letting the two argue. Then check the dependency list: a small script that pulls in ox_lib or a target system is not small once you count what it drags behind it. Finally look at whether the config is exposed or escrowed, because a utility you cannot reconfigure is a utility you will end up replacing.
Utilities are the easiest category in which to overspend and the easiest in which to measure whether you should have. Install it, run resmon, and watch its cost while the server is busy. A script that draws a UI every frame is doing work whether or not anyone is looking at it, and a handful of those together will cost you more than the one big gameplay system you were worried about.