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Roleplay Server
Live players
7-day peak
89
All-time peak
89
Last seen
Sep 5, 2026, 07:35 AM
Votes
0
Rating
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Please join http://discord.gg/ryseroleplay and request to be allowlisted.
We count the players on this server every five minutes and keep the history.
The window to join Ryse Official is 23:00–05:00 UTC, when it averages 50 concurrent players — well clear of its 21-player round-the-clock average. It bites hardest at 00:00 UTC, averaging 62. Outside it the city empties: across 05:00–17:00 UTC it averages just 7 players, bottoming out at 08:00 UTC on 1, so an off-peak login means an all-but-empty server.
Capacity is a real constraint here: against 120 slots its peak this week hit 89 — 74% of the server — and when anyone is on it, it averages 21 players, which is 17% full. It is also filling up: it averaged 23 players across 2 Sept–4 Sept, up 21% on the 19 it averaged across 29 Aug–31 Aug.
That puts Ryse Official ahead of 97% of the 43,961 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Ryse Official loads 191 resources (a substantial build), and none of the usual framework cores — ESX, QBCore, Qbox, vRP — are among them, so it is running standalone or on a custom base, with pma-voice for voice.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Fri 4 Sept | 89 | 25 |
| Thu 3 Sept | 78 | 21 |
| Wed 2 Sept | 76 | 22 |
| Tue 1 Sept | 73 | 22 |
| Mon 31 Aug | 57 | 13 |
| Sun 30 Aug | 47 | 22 |
| Sat 29 Aug | 60 | 21 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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