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A FiveM core with a load of bloat.
Live players
7-day peak
40
All-time peak
49
Last seen
Oct 19, 2026, 09:55 PM
Votes
0
Rating
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We count the players on this server every five minutes and keep the history.
The window to join XLGR Season2 is 09:00–17:00 UTC, when it averages 22 concurrent players — well clear of its 11-player round-the-clock average. It bites hardest at 14:00 UTC, averaging 31. Outside it the city empties: across 17:00–07:00 UTC it averages just 5 players, bottoming out at 21:00 UTC on 0, so an off-peak login means an all-but-empty server.
You can walk straight in: when anyone is on it, it averages 12 players against 128 slots (10% full), and even its busiest moment of the week, 46 players, left 64% of the server free. Day to day it barely moves: across those 7 days its daily averages stay within 76% of each other, so this is a settled population rather than a spike.
That puts XLGR Season2 ahead of 96% of the 42,434 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Under the hood XLGR Season2 runs Qbox with 272 resources loaded — a substantial build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Sun 18 Oct | 28 | 15 |
| Sat 17 Oct | 34 | 12 |
| Fri 16 Oct | 39 | 11 |
| Thu 15 Oct | 35 | 10 |
| Wed 14 Oct | 35 | 10 |
| Tue 13 Oct | 40 | 12 |
| Mon 12 Oct | 46 | 17 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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