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Serious RP - Whitelisted Server
Live players
7-day peak
164
All-time peak
165
Last seen
Oct 19, 2026, 10:00 PM
Votes
0
Rating
—
Murderside Roleplay is an allowlisted serious RP server.\nTo gain access, join our Discord at https://discord.gg/murdersiderp and complete an allowlist application. \nOnce your application has been reviewed and accepted, you'll be able to connect to the city.\n\nAlready accepted? Make sure you're using the same Discord account that was approved before connecting.
We count the players on this server every five minutes and keep the history.
Murderside Roleplay ➜ New Update! is busy for most of the day rather than one evening: it stays above its 80-player daily average for 11 straight hours, 15:00–02:00 UTC, averaging 126 across that stretch and peaking at 22:00 UTC with 151. Outside it the city empties: across 02:00–14:00 UTC it averages just 37 players, bottoming out at 07:00 UTC on 16, so an off-peak login means an all-but-empty server.
It is a queue server: it sells out its 155 slots, reaching 164 of them (106%) at its peak this week, and when anyone is on it, it averages 82 players — expect to wait at prime time. Day to day it barely moves: across those 7 days its daily averages stay within 7% of each other, so this is a settled population rather than a spike.
That puts Murderside Roleplay ➜ New Update! ahead of 98% of the 42,417 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players — and the 10th busiest of the 76 established United Kingdom servers we track.
Under the hood Murderside Roleplay ➜ New Update! runs Qbox with 243 resources loaded — a substantial build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Sun 18 Oct | 153 | 85 |
| Sat 17 Oct | 149 | 81 |
| Fri 16 Oct | 145 | 82 |
| Thu 15 Oct | 164 | 79 |
| Wed 14 Oct | 164 | 84 |
| Tue 13 Oct | 164 | 83 |
| Mon 12 Oct | 163 | 82 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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Average and highest player counts for every hour of the day, across the last 7 days. Times are UTC.
| Hour | Avg | Peak | Relative activity |
|---|---|---|---|
| 00:00 | 121 | 162 | |
| 01:00 | 95 | 121 | |
| 02:00 | 69 | 97 | |
| 03:00 | 47 | 67 | |
| 04:00 | 33 | 49 | |
| 05:00 | 24 | 35 | |
| 06:00 | 18 | 28 | |
| 07:00 | 16 | 27 | |
| 08:00 | 18 | 27 | |
| 09:00 | 25 | 35 | |
| 10:00 | 32 | 47 | |
| 11:00 | 43 | 58 | |
| 12:00 | 55 | 71 | |
| 13:00 | 69 | 92 | |
| 14:00 | 78 | 106 | |
| 15:00 | 92 | 112 | |
| 16:00 | 107 | 126 | |
| 17:00 | 123 | 152 | |
| 18:00 | 131 | 164 | |
| 19:00 | 145 | 164 | |
| 20:00 | 137 | 164 | |
| 21:00 | 147 | 164 | |
| 22:00 | 151 | 164 | |
| 23:00 | 140 | 164 |