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Fifth Ave Roleplay V1 — A fresh city built around gangs, street life, businesses, custom cars, crime, and serious roleplay. Build your crew, make your money, protect your territory, and create your own story. The streets are yours to control.
Live players
7-day peak
6
All-time peak
25
Last seen
Oct 19, 2026, 09:15 PM
Votes
0
Rating
—
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We count the players on this server every five minutes and keep the history.
[QBCore Framework] Fifth AVE is busy for most of the day rather than one evening: it stays above its 1-player daily average for 12 straight hours, 16:00–04:00 UTC, averaging 2 across that stretch and peaking at 01:00 UTC with 2. Outside it the city empties: across 04:00–16:00 UTC it averages just 0 players, so an off-peak login means an all-but-empty server.
Its 64 slots are far more than it uses: when anyone is on it, it averages 1 player, and the busiest single moment of the week reached only 12 — 19% of capacity. Day to day it barely moves: across those 7 days its daily averages stay within 631% of each other, so this is a settled population rather than a spike.
That puts [QBCore Framework] Fifth AVE ahead of 90% of the 42,465 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players — and the 17th busiest of the 20 established Puerto Rico servers we track.
Under the hood [QBCore Framework] Fifth AVE runs QBCore with 495 resources loaded — a heavy build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Sun 18 Oct | 3 | 0 |
| Sat 17 Oct | 4 | 1 |
| Fri 16 Oct | 5 | 1 |
| Thu 15 Oct | 6 | 2 |
| Wed 14 Oct | 4 | 1 |
| Tue 13 Oct | 4 | 1 |
| Mon 12 Oct | 12 | 3 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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