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Live players
7-day peak
88
All-time peak
88
Last seen
Jul 21, 2026, 10:35 PM
Votes
0
Rating
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We count the players on this server every five minutes and keep the history.
FiveM Test Server is busy for most of the day rather than one evening: it stays above its 39-player daily average for 10 straight hours, 14:00–00:00 UTC, averaging 50 across that stretch and peaking at 20:00 UTC with 57. Its longest quiet stretch is 00:00–11:00 UTC, averaging 30 players — thin by its own standards, but still a running city rather than an empty one.
Capacity is a real constraint here: against 100 slots its peak this week hit 88 — 88% of the server — and when anyone is on it, it averages 39 players, which is 39% full. Day to day it barely moves: across those 7 days its daily averages stay within 15% of each other, so this is a settled population rather than a spike.
That puts FiveM Test Server ahead of 97% of the 42,379 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players — and the 17th busiest of the 70 established United Kingdom servers we track.
FiveM Test Server loads 13 resources (a lean build), and none of the usual framework cores — ESX, QBCore, Qbox, vRP — are among them, so it is running standalone or on a custom base.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Mon 20 Jul | 69 | 39 |
| Sun 19 Jul | 69 | 39 |
| Sat 18 Jul | 75 | 40 |
| Fri 17 Jul | 67 | 37 |
| Thu 16 Jul | 70 | 37 |
| Wed 15 Jul | 88 | 40 |
| Tue 14 Jul | 75 | 43 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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