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VisualV Reallife ✘ your life to be played ✘ OPEN BETA ✘ SELFMADE
Live players
7-day peak
26
All-time peak
37
Last seen
Oct 19, 2026, 11:20 PM
Votes
0
Rating
—
Tritt unserem Discord Server bei https://discord.gg/visualv und akzeptiere die Discord Regeln um den Serverzugang zu erhalten.
We count the players on this server every five minutes and keep the history.
VisualV Reallife is busy for most of the day rather than one evening: it stays above its 9-player daily average for 11 straight hours, 11:00–22:00 UTC, averaging 14 across that stretch and peaking at 18:00 UTC with 19. Outside it the city empties: across 22:00–11:00 UTC it averages just 5 players, bottoming out at 04:00 UTC on 2, so an off-peak login means an all-but-empty server.
You can walk straight in: when anyone is on it, it averages 9 players against 64 slots (14% full), and even its busiest moment of the week, 26 players, left 59% of the server free. Day to day it barely moves: across those 7 days its daily averages stay within 30% of each other, so this is a settled population rather than a spike.
That puts VisualV Reallife ahead of 94% of the 42,363 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
VisualV Reallife loads 300 resources (a substantial build), and none of the usual framework cores — ESX, QBCore, Qbox, vRP — are among them, so it is running standalone or on a custom base.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Sun 18 Oct | 19 | 9 |
| Sat 17 Oct | 19 | 9 |
| Fri 16 Oct | 24 | 8 |
| Thu 15 Oct | 23 | 10 |
| Wed 14 Oct | 26 | 11 |
| Tue 13 Oct | 25 | 9 |
| Mon 12 Oct | 23 | 9 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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