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CFW, Active staff, police, EMS, army, and immersive Syrian RP.
Live players
7-day peak
24
All-time peak
40
Last seen
Sep 4, 2026, 06:40 PM
Votes
0
Rating
—
We count the players on this server every five minutes and keep the history.
Syria ID is busy for most of the day rather than one evening: it stays above its 7-player daily average for 11 straight hours, 15:00–02:00 UTC, averaging 11 across that stretch and peaking at 22:00 UTC with 14. Outside it the city empties: across 02:00–15:00 UTC it averages just 3 players, bottoming out at 08:00 UTC on 1, so an off-peak login means an all-but-empty server.
Its 128 slots are far more than it uses: when anyone is on it, it averages 7 players, and the busiest single moment of the week reached only 24 — 19% of capacity. Day to day it barely moves: across those 7 days its daily averages stay within 178% of each other, so this is a settled population rather than a spike.
That puts Syria ID ahead of 94% of the 43,720 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Under the hood Syria ID runs Qbox with 347 resources loaded — a substantial build, using pma-voice for voice and qs-inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Thu 3 Sept | 24 | 9 |
| Wed 2 Sept | 17 | 6 |
| Tue 1 Sept | 17 | 6 |
| Mon 31 Aug | 15 | 6 |
| Sun 30 Aug | 21 | 9 |
| Sat 29 Aug | 22 | 8 |
| Fri 28 Aug | 18 | 3 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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