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[Qbox Project] Project 70's | Retro Roleplay icon

[Qbox Project] Project 70's | Retro Roleplay

Serious Retro Roleplay | Based In 1970s Era | discord.gg/project70s

Freeroam
retroroleplay90s9080s70s60sserious
0/ 64

Live players

0% full

7-day peak

4

All-time peak

64

Last seen

Oct 19, 2026, 09:55 PM

Votes

0

Rating

—

Please join https://discord.gg/project70s and request to be allowlisted.

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How busy is [Qbox Project] Project 70's | Retro Roleplay?

We count the players on this server every five minutes and keep the history.

Busiest hours
00:00–08:00 UTC
Usual players when active
0
Peak this week
4 of 64 · 6% full
Rank by peak players
Top 25%
Framework
Qbox
Resources
171

The window to join [Qbox Project] Project 70's | Retro Roleplay is 00:00–08:00 UTC, when it averages 0 concurrent players — well clear of its 0-player round-the-clock average. It bites hardest at 04:00 UTC, averaging 1. Outside it the city empties: across 08:00–18:00 UTC it averages just 0 players, so an off-peak login means an all-but-empty server.

Its 64 slots are far more than it uses: when anyone is on it, it averages 0 players, and the busiest single moment of the week reached only 4 — 6% of capacity. Day to day it barely moves: across those 7 days its daily averages stay within 4217% of each other, so this is a settled population rather than a spike.

That puts [Qbox Project] Project 70's | Retro Roleplay ahead of 75% of the 42,434 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.

Under the hood [Qbox Project] Project 70's | Retro Roleplay runs Qbox with 171 resources loaded — a substantial build, using pma-voice for voice and ox_inventory for inventory.

Daily player counts, last 7 days

One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.

[Qbox Project] Project 70's | Retro Roleplay daily player counts for the last 7 complete UTC days: peak players and average players across every check.
DayPeakAverage
Sun 18 Oct10
Sat 17 Oct20
Fri 16 Oct30
Thu 15 Oct40
Wed 14 Oct00
Tue 13 Oct00
Mon 12 Oct00

We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.

0 players · latest observation

024▲ 4
Oct 12, 10 PM1,985 observationsOct 19, 9 PM

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Players0 / 64
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Resources171
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When is [Qbox Project] Project 70's | Retro Roleplay busiest?

Average and highest player counts for every hour of the day, across the last 7 days. Times are UTC.

[Qbox Project] Project 70's | Retro Roleplay average and peak concurrent players for each hour of the day (UTC), measured across the trailing seven days.
HourAvgPeakRelative activity
00:0001
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04:0014
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08:0001
09:0000
10:0000
11:0000
12:0000
13:0000
14:0000
15:0000
16:0000
17:0003
18:0003
19:0002
20:0001
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23:0001