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By Metro Team
Live players
7-day peak
161
All-time peak
225
Last seen
Sep 30, 2026, 05:50 AM
Votes
0
Rating
—
We count the players on this server every five minutes and keep the history.
The window to join Metro Town 1.0 is 12:00–19:00 UTC, when it averages 94 concurrent players — well clear of its 40-player round-the-clock average. It bites hardest at 15:00 UTC, averaging 124. Outside it the city empties: across 19:00–12:00 UTC it averages just 18 players, bottoming out at 00:00 UTC on 3, so an off-peak login means an all-but-empty server.
Its 777 slots are far more than it uses: when anyone is on it, it averages 41 players, and the busiest single moment of the week reached only 161 — 21% of capacity. Day to day it barely moves: across those 7 days its daily averages stay within 29% of each other, so this is a settled population rather than a spike.
That puts Metro Town 1.0 ahead of 99% of the 42,861 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Under the hood Metro Town 1.0 runs ESX with 297 resources loaded — a substantial build, using pma-voice for voice.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Tue 29 Sept | 161 | 37 |
| Mon 28 Sept | 138 | 40 |
| Sun 27 Sept | 109 | 41 |
| Sat 26 Sept | 156 | 46 |
| Fri 25 Sept | 150 | 45 |
| Thu 24 Sept | 135 | 41 |
| Wed 23 Sept | 116 | 35 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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