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NY serious roleplay... get wl @ discord.gg/badtimes!!
Live players
7-day peak
14
All-time peak
28
Last seen
Jul 21, 2026, 10:35 PM
Votes
0
Rating
—
We count the players on this server every five minutes and keep the history.
The window to join Bad Times V1 is 21:00–02:00 UTC, when it averages 3 concurrent players — well clear of its 1-player round-the-clock average. It bites hardest at 21:00 UTC, averaging 4. Outside it the city empties: across 02:00–14:00 UTC it averages just 1 player, bottoming out at 04:00 UTC on 0, so an off-peak login means an all-but-empty server.
Its 128 slots are far more than it uses: when anyone is on it, it averages 1 player, and the busiest single moment of the week reached only 14 — 11% of capacity. Day to day it barely moves: across those 7 days its daily averages stay within 485% of each other, so this is a settled population rather than a spike.
That puts Bad Times V1 ahead of 90% of the 42,379 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Under the hood Bad Times V1 runs ESX with 148 resources loaded — a moderate build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Mon 20 Jul | 8 | 1 |
| Sun 19 Jul | 8 | 1 |
| Sat 18 Jul | 3 | 1 |
| Fri 17 Jul | 2 | 0 |
| Thu 16 Jul | 10 | 1 |
| Wed 15 Jul | 14 | 2 |
| Tue 14 Jul | 5 | 0 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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