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GH EMPIRE BACK BETTER THAN EVER!!!
Live players
7-day peak
26
All-time peak
59
Last seen
Oct 19, 2026, 09:15 PM
Votes
0
Rating
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Please join https://discord.gg/WK8AVqvvNR
We count the players on this server every five minutes and keep the history.
The window to join [QBCore Framework] GH EMPIRE V2.5 is 22:00–06:00 UTC, when it averages 10 concurrent players — well clear of its 6-player round-the-clock average. It bites hardest at 00:00 UTC, averaging 12. Outside it the city empties: across 06:00–22:00 UTC it averages just 3 players, bottoming out at 11:00 UTC on 1, so an off-peak login means an all-but-empty server.
Its 100 slots are far more than it uses: when anyone is on it, it averages 6 players, and the busiest single moment of the week reached only 26 — 26% of capacity. It is thinning, though: it averaged 4 players across 16 Oct–18 Oct, down 55% on the 8 it averaged across 12 Oct–14 Oct.
That puts [QBCore Framework] GH EMPIRE V2.5 ahead of 94% of the 42,465 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Under the hood [QBCore Framework] GH EMPIRE V2.5 runs QBCore with 474 resources loaded — a heavy build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Sun 18 Oct | 6 | 1 |
| Sat 17 Oct | 12 | 4 |
| Fri 16 Oct | 26 | 6 |
| Thu 15 Oct | 25 | 7 |
| Wed 14 Oct | 22 | 8 |
| Tue 13 Oct | 20 | 10 |
| Mon 12 Oct | 16 | 7 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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