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EpicRP » discord.gg/epicrp
Live players
7-day peak
57
All-time peak
61
Last seen
Oct 19, 2026, 08:05 PM
Votes
0
Rating
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discord.gg/epicrp
We count the players on this server every five minutes and keep the history.
EpicRP is busy for most of the day rather than one evening: it stays above its 14-player daily average for 10 straight hours, 14:00–00:00 UTC, averaging 27 across that stretch and peaking at 20:00 UTC with 41. Outside it the city empties: across 00:00–14:00 UTC it averages just 4 players, bottoming out at 03:00 UTC on 0, so an off-peak login means an all-but-empty server.
You can walk straight in: when anyone is on it, it averages 16 players against 128 slots (12% full), and even its busiest moment of the week, 61 players, left 52% of the server free. It is thinning, though: it averaged 11 players across 16 Oct–18 Oct, down 46% on the 20 it averaged across 12 Oct–14 Oct.
That puts EpicRP ahead of 96% of the 42,527 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Under the hood EpicRP runs ESX with 222 resources loaded — a substantial build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Sun 18 Oct | 5 | 1 |
| Sat 17 Oct | 54 | 15 |
| Fri 16 Oct | 47 | 17 |
| Thu 15 Oct | 54 | 19 |
| Wed 14 Oct | 54 | 19 |
| Tue 13 Oct | 53 | 19 |
| Mon 12 Oct | 61 | 22 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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