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Live players
7-day peak
65
All-time peak
109
Last seen
Oct 19, 2026, 09:55 PM
Votes
0
Rating
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We count the players on this server every five minutes and keep the history.
The window to join LunarPVP: EU is 12:00–19:00 UTC, when it averages 23 concurrent players — well clear of its 12-player round-the-clock average. It bites hardest at 15:00 UTC, averaging 36. Outside it the city empties: across 02:00–12:00 UTC it averages just 4 players, bottoming out at 05:00 UTC on 1, so an off-peak login means an all-but-empty server.
Its 2,002 slots are far more than it uses: when anyone is on it, it averages 12 players, and the busiest single moment of the week reached only 65 — 3% of capacity. It is also filling up: it averaged 13 players across 16 Oct–18 Oct, up 13% on the 11 it averaged across 12 Oct–14 Oct.
That puts LunarPVP: EU ahead of 97% of the 42,434 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
LunarPVP: EU loads 29 resources (a lean build), and none of the usual framework cores — ESX, QBCore, Qbox, vRP — are among them, so it is running standalone or on a custom base, with pma-voice for voice.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Sun 18 Oct | 43 | 13 |
| Sat 17 Oct | 65 | 15 |
| Fri 16 Oct | 32 | 9 |
| Thu 15 Oct | 43 | 12 |
| Wed 14 Oct | 54 | 13 |
| Tue 13 Oct | 47 | 9 |
| Mon 12 Oct | 39 | 11 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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