Navigate

Serwer Nagrywkowy #2 - Zirox Crew
Live players
7-day peak
9
All-time peak
27
Last seen
Oct 19, 2026, 08:05 PM
Votes
0
Rating
—
Please join http://discord.gg/example and request to be allowlisted.
We count the players on this server every five minutes and keep the history.
The window to join ZC NAGRYWKI #2 is 17:00–21:00 UTC, when it averages 1 concurrent player — well clear of its 0-player round-the-clock average. It bites hardest at 19:00 UTC, averaging 2. Outside it the city empties: across 21:00–11:00 UTC it averages just 0 players, so an off-peak login means an all-but-empty server.
Capacity is a real constraint here: against 10 slots its peak this week hit 9 — 90% of the server — and when anyone is on it, it averages 0 players, which is 3% full. Day to day it barely moves: across those 7 days its daily averages stay within 7967% of each other, so this is a settled population rather than a spike.
That puts ZC NAGRYWKI #2 ahead of 88% of the 42,527 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Under the hood ZC NAGRYWKI #2 runs ESX with 145 resources loaded — a moderate build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Sun 18 Oct | 9 | 1 |
| Sat 17 Oct | 6 | 0 |
| Fri 16 Oct | 3 | 0 |
| Thu 15 Oct | 2 | 0 |
| Wed 14 Oct | 1 | 0 |
| Tue 13 Oct | 5 | 0 |
| Mon 12 Oct | 1 | 0 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
No reviews yet
Be the first to tell other players what it's really like.