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discord.gg/adversitylife
Live players
7-day peak
69
All-time peak
139
Last seen
Jul 21, 2026, 09:50 PM
Votes
0
Rating
—
We count the players on this server every five minutes and keep the history.
The window to join AdversityLife FA is 18:00–00:00 UTC, when it averages 34 concurrent players — well clear of its 11-player round-the-clock average. It bites hardest at 20:00 UTC, averaging 55. Outside it the city empties: across 00:00–18:00 UTC it averages just 3 players, bottoming out at 05:00 UTC on 0, so an off-peak login means an all-but-empty server.
Its 1,024 slots are far more than it uses: when anyone is on it, it averages 10 players, and the busiest single moment of the week reached only 69 — 7% of capacity. Day to day it barely moves: across those 7 days its daily averages stay within 85% of each other, so this is a settled population rather than a spike.
That puts AdversityLife FA ahead of 97% of the 42,427 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
AdversityLife FA loads 421 resources (a heavy build), and none of the usual framework cores — ESX, QBCore, Qbox, vRP — are among them, so it is running standalone or on a custom base.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Mon 20 Jul | 68 | 10 |
| Sun 19 Jul | 55 | 12 |
| Sat 18 Jul | 47 | 8 |
| Fri 17 Jul | 62 | 11 |
| Thu 16 Jul | 60 | 11 |
| Wed 15 Jul | 69 | 13 |
| Tue 14 Jul | 21 | 7 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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